About Me

Hello, my name is Rasmus Nordberg, I am a Software Engineer with a passion for creating fun, interesting and enjoyable interactive experiences and video games.

I grew up in the southern part of Sweden, I discovered my passion for computers and video games at an early age. This led me to studying video game development at LBS Halmstad, where I learnt the fundamentals for programming and game development through both theoretical and practical means.

After I graduated from LBS Halmstad I pursued further studies in Software Engineering at Yoobee Colleges in New Zealand, where I expanded my skills in C++, C#, Unity, Godot, Unreal Engine and HTML5, CSS3 and Javascript for web development .

My focus as a software engineer is to create experiences that are fun and engaging, be it video games or any interactive experience. I enjoy combining technical problem solving with creative designs while also trying to challenge myself at every step to become more knowledgeable.

Projects

Minesweeper

A simple minesweeper clone that runs in a console window, this game was built in visual studio 2022 using C++.

Video provided is an MVP (minimal viable product) showcase. Github Repo Link

Overwave

A roguelike bullet hell survival game where the player has to try and survive waves of enemies with increasing difficulty as the player progresses to higher levels. This game was made in Godot with C# and was created over an 16 week time span, the first 8 weeks were for planning and structuring a development plan and to understand the mechanical capabilities and restrictions for the project. The last 8 weeks were used for the development of the game, this includes learning how Godot works, writing the scripts for the game mechanics, creating art and playtesting.

Video provided is an MVP (minimal viable product) showcase. Github Repo Link

Threads

A 3D platformer made in Unity (Version 2022) where the goal of the game is to get to the end of the level as quickly as possible with the existing game mechanics. It does support LAN connection multiplayer (local area network). This project was made over a 16 week time span where the first 8 weeks was used for research and planning the project and the last 8 weeks was used for the development of the game.

Video provided is an MVP (minimal viable product) showcase. Github Repo Link

The Breakout

A VR (virtual reality) escape room created in Unreal Engine with C++ Blueprints. The goal of this project was to try and get a good understanding of what it is like to create virtual reality games. This was done by creating an escape room in which the player has to figure out how to escape as quickly as possible. This project was created over a 16 week period where the first 8 weeks was dedicated to planning the project and the last 8 weeks were used for the development proccess of the project.
This project was created with a classmate of mine at Yoobee Colleges.

Video provided is an MVP (minimal viable product) showcase. Github Repo Link